![]() ![]() At the end is an arrow pointing into a small hole, and Mario will die if he goes down this hole. The actual level is a short plain with TEST spelled out in turn blocks in the sky. Due to this, this was one of the first unused levels discovered. Actually, around half of the references are directed to this level. ![]() Probably the most famous of the unused levels, this is also one of the few referenced in the pointer table. If the player finds a way onto the Switch, the level can be entered it is nearly identical to the well-known TEST level, although it has a garbled background. This glitches the game, causing the player to be teleported to level 00 and get trapped in an endless bonus game. Beating the Secret Exit of Valley of Bowser 3 would cause Mario to walk to this switch palace, except that Valley of Bowser 3 has no secret exit, and there is no path for Mario to walk on. Since it leads to an "empty" level, it is probable that it was scrapped early in development. There is an unused Switch Palace to the left of Valley of Bowser 3. It also means that most of them do not have names, and those are listed here by their address in the ROM. The majority of these are not referenced by the game's level pointer table, which means that a standard copy of Super Mario World will not be able to play them, even though their data is present. Unused data Unused levels Īmong the data on the Super Mario World ROM, there are many levels that did not make it into the released game. Ī flower-headed, Toad-like creature, supposedly meant for the Fall theme of Piranha Plant Other sprites included a black ball-shaped creature with white eyes and two stick-like feet, a red Power Balloon, a more on-model Cheep Cheep, and circular and square variations of the Triangular Block. 3-styled Lift is also shown among the early sprites. Additionally, a full-grown Yoshi is shown with a head similar to the final version's Baby Yoshis, and that Mario was originally going to punch Yoshi's head in order for him to either extend his tongue or breathe fire. It is likely that the blobs would have been early versions of Baby Yoshis. Alongside this, green and yellow blob-like creatures were also shown. It is also worth noting that Nipper Plants, Chain Chomps, Sledge Brothers, and Hammer Brothers are present on the sheet, the last of which is inconsistently shown with or without shoes between frames, showing that these sprites were not considered complete even before scrapping. In an interview, the developers of Super Mario World revealed two pictures depicting early sprite tiles for the game. 3 lookalike Fire Flower, lower-quality versions of both the Banzai Bill and the Big Boo, and the raccoon tail on the top row of Marios. Notice the Super Leaf, a Super Mario Bros. Some of the unused sprites in the SNES Test Program. 4", as it was the next official Mario platformer on a console after Super Mario Bros. In addition to this, the game originally had the subtitle " Super Mario Bros. ![]() Specifically, it was to feature things such as Toad Houses (which could possibly mean that Toads were once considered to populate Dinosaur Land) and more Super Mario Bros. Have a nice C3.Early builds Magazine and TV previews ĭinosaur Land was drastically different than the final version, possessing a Super Mushroom-like appearance, similar to the various kingdoms of Super Mario Bros. I also made a custom sprite and showed it on twitter. I present to you a completely original game-changing power-up that you won't find in the sections.įor something more useful, I made a patch to bring SMB3-style power-down, which means you go stay big if you lose flower or feather. 3 is cool and all, but what about Super Mario World? This site is called Super Mario World Central after all, so it won't be right to not show some things. Usually I'm too lazy to upload some stuff, but this time, all of these sprites have been submitted to my repository. If you didn't know, I have a github repository where I put my SMB3 things. Uses Super Mario Maker Graphics.Ī disco shell also from SMW, it chases you and you can bounce on it to your heart's content!Īlthough they use Yoshi's Island graphics, they act a little differently: they'll start ticking down as soon as the player presses them. This is a monty mole from Super Mario World. Totally unexpected stuff I bring to you this C3! More SMB3 hacking shenanigans!
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